Set the room
Create a private room, choose a short match, and share the code. One device per team works well.
Turn careful listening into a map conversation your whole class can join.
Create a private room, choose a short match, and share the code. One device per team works well.
Play the recording through classroom speakers or let teams use headphones on their own devices.
Before the reveal, ask each team which sounds shaped its guess and what alternatives it considered.
The game works best when the map guess starts a discussion rather than ending one.
Play one sound at the start of class. Collect evidence, commit to a country, then connect the reveal to the day’s topic.
Put students in small groups with one device each. Ask for a shared guess and one sentence explaining the decision.
Students record the clues they noticed, their initial region, their final answer, and what the reveal taught them.
A good prompt makes students separate what they heard from what they assumed.
Test the speakers, choose a round length that leaves time for discussion, and decide whether students will play individually or in teams. Private rooms support 2–20 connected players.
Sound is the core material, so offer a transcript or descriptive alternative when a learner cannot access the audio. Keep volume at a comfortable level and allow headphones where appropriate.
No account is required for a private room. Students enter a display name and join with the room code. World Stage does require sign-in.
Yes. Web and iOS players can join the same private room.
The host chooses the round duration, countdown, and number of rounds before starting.
The how-to-play guide explains room setup, scoring, hints, and the daily challenge.